Friday, 11 February 2011

ME Campaign 2 - Turn 7 - Empire vs Orcs

The dwarfs are busy fingting the undead, so their allies from the Empire are called to defend from a greenskin attack. Two gyrocopters are sent to help in the engagement (that is, the Empire got the "Allied reinforcements" event. The orcs used Diplomacy to avoid getting attacked by the daemons).














Deployment - Empire
30 Flagellants often prove to be a decent flank guard and the empire general deploys them in this fashion this time around as well. Beside them is a block of 20 greatswords with a warrior priest. The core of the army consists of 40 trusty halberdiers with a BSB carrying the Griffon banner. A small detachments of handgunners screens them. The army is led by a arch lector riding the war altar. We also have a helstorm rocket battery further back.














To the right of the general is a unit of handgunners, a gyrocopter, five outriders, some crossbowmen, a cannon and some knights led by some daft character.














Deployment - Orcs
From the right to the left this time: A bolt thrower, six drooling trolls, a rock lobba, a block of Big'unz with a black orc warboss...














...a big unit of savage boar boyz, a doom diver, a wolf chariot and a pack of squigs, herded by night goblins with pointy sticks.














Turn 1
The gyrocopters move up to go around the flank of the orcs, but one of them gets charged by squigs and have to flee. The squigs on the other hand are now quite likely to get charged by the knights. The outriders are fleeing for some dumb reason. Can't figure out why, they haven't lost a single guy. Mayhaps they made an unnessecarily long Vanguard move before the battle and got charged by something, maybe the wolf chariot.














The rest of the orc army close in on the 'umies while getting shot up a bit. A few boar boys bite the dust. It turned out the forest the crossbowmen deployed in was inhabited by rabid squirrels, so they spend their turn getting out in the open.














Turn 2
The orc general declares the Waaagh! of the day and his unit reaches the flagellants. The trolls charge the crossbowmen, who decide to flee back through the squirrel infested woods. The boar boys fail to reach combat this turn. The arch lector bravely hides behind a stable, waiting for something to flank.














On the other flank, the knights have stomped the squigs into the ground, but lost half their numbers in the process. The gyrocopters take off on warmachine hunting duty.














Turn 3
The big'unz clobber the flagellants up pretty badly but fail to kill all of them, so they get flanked by the greatswords. They probably should have charged the greatswords instead; they were fewer in number and actually breakable. The boar boys find themselves charged by halberdiers. Due to the handgunners being in the way, the boar boys had to wheel to "close the door", which probably is why the arch lector couldn't charge as the piggy riders were still obscured by the stables.














Turn 4
The trolls reach the flagellants and totally annihilate them. The orc general and his big'unz are doing decently against the greatswords, but risk getting flanked by the halberdiers, who just reformed after killing the boar boys. The arch lector likes hiding behind stuff, and stays where he is.














Turn 5
The halberdiers seal the deal by flanking the big'unz. The greatswords run them down while the halberdiers pursuit into fresh enemy (or, in the case of trolls, not too fresh). A massacre win for the empire and the orcish invasion is once again thwarted.

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