Monday, 29 March 2010

ME campaign - Turn 4 - Dwarfs vs Empire

















Deployment - Dwarfs

On the dwarven left flank three infantry blocks have taken position: from the right we have warriors, iron breakers and longbeards, probably with a thane in each one. Behind those blocks are two bolt throwers, an organ gun and a unit of quarrelers.

















...ok, cut him some slack, he doesn't want his scrotum spread all over the internets. The dwarven right flank only has another unit of crossbowmen. So they pretty much went for a refused flank. Those crossbows were placed first to fool the empire player into engaging on that flank.

















Deployment - Empire

From the left we have some vanilla knights hiding behind the forest, a cannon, 20 greatswords with five archers as a detachment. Then there is a big block of swordsmen with the battle standard bearer in it (hint hint), 25 spearmen and some flagellants. On the hill we have a helstorm and another cannon. The empire left flank consists of a small unit of vanilla knights that has already begun moving when this shot was taken.

















Turn 1

Not much excitement this far. Both armies move forward and some greatswords are shot down. The dwarfs look a bit spread out in this pic, but the longbeards in the back will be able to flank stuff that charge into the iron breakers.

















Turn 2

The knights in the woods get challenged by the dwarfs' Rune of attack us or flee, and decide that attacking a full block of great weapon wielding dwarfs in the front is not the way to go. The greatswords are falling en masse to focussed dwarven shooting.

















The knights on the empire's left flank take a couple of casualties and fail their panic check. The flagellants move up to stop the longbeards flanking whatever unit that chooses to charge the iron breakers.

















Turn 3

Due to poor empire maneuovering, the spearmen got stuck between the swordsmen and the flagellants and wouldn't be able to charge anything if the swordsmen moved any further. So the swordsmen hold back and let themselves get charged by the iron breakers. The spearmen will get the flank if the combat lasts. I have no idea what the dwarf warriors are doing over there. They probably chose to flee from the charging greatswords (for some reason) and then rallied.

















The empire war machines haven't done very well this far. The helstorm has missed constantly and the cannons have killed a organ gun and an iron breaker or two. Now they are kind of doomed anyway with a unit of miners showing up behind them.

















Turn 4

The swordsmen don't have the Griffon banner after all, but they manage to hold long enough for the spearmen to flank the iron breakers. The greatswords prepare to get the other flank while the warriors out to the right try to get back into it. The flagellants charge the longbeards and slaughter half of them, but get smacked up badly in the dwarven turn.

















The helstorm sacrifices itself and moves a bit so that the miners won't be able to overrun into the cannon. This also opens up for a neat grapeshot or two.

















Turn 5

The iron breakers get totally surrounded and even though they only suffer a few casualties they flee and get run down. The warriors are not able to rescue them in time. Meanwhile, the longbeards cut down the last of the religious lunatics. Serves them just right!

















The knights on the empire right flank failed to rally and ran off the board if I remember correctly. On the left flank though, the remaining knights finally reach the crossbowmen and chase them off, securing a table quarter. All in all a minor win for the empire.

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