Tuesday, 3 August 2010

ME campaign 2 - Turn 3 - Orcs vs Dwarfs





















Deployment - Orcs 2175
The Orcs rolled high on the Events table, and got reinforced by a unit of Cold one knights for this battle. They also got to use the Flank attack scenario, so the Dwarfs are in for some surprises.
From left to right:
  • 29 night goblins with short bows and 2 fanatics, led by a Gobbo BSB. Probably not the best idea to place the banner out on teh flank, but poerhaps the flanking units that will arrive later on might get to use it.
  • 2 Spear chukkas hiding in a shrubbery
  • 29 Boyz with two choppas, led by the general, a Black orc warboss with the Battleaxe of the last waaagh
  • A rock lobber
  • 29 Savage boyz with two choppas, led by a Savage big boss with the Screaming sword
  • 2 units of 6 gobbo wolf riders each
  • The flanking force consists of 5 Cold one knights, 3 trolls, led by a savage bigboss with Porko's pigstikka, and a unit of 6 Savage boar boy Big'unz



















Deployment - Dwarfs 2200 pts
The dwarfs have taken position on and around a hill, which is common dwarven sense. From left to right:
  • 10 quarellers
  • 1 Grudge thrower
  • 2 Bolt throwers
  • 19 Iron breakers with Rune of Determination and Courage, led by a thane with Master rune of Challenge
  • 19 Hammerers with Rune of battle, led by a lord on Shieldbearers
  • 10 Thunderers
  • 1 Gyrocopter
  • 1 Organ gun in the forest
  • 19 Long beards with Rune of Determination, led by a BSB and a Runesmith

















Orcs turn 1
The Orc boys deide it is already time to "show'em", and they rush forward. The Savage orcs on the other are having too good of a time fighting among themselves, and don't move at all. The Black orc lord orders the Boyz to a halt to wait for the savages. The wolf riders move up the flank as usual.


















Dwarfs turn 1
The infantry blocks take up defensive positions behind hedges and whatnot, while the Gyrocopter cooks some wolfriders. Only four orcs fall in the shooting phase.


















Orcs turn 2
The Black orc lord is having a really hard time keeping his troops under control. His own boyz definately wants to "show'em" and continues onward, while the Savages keep squabbling. The Night gobbos also start to mess around, refusing to obey their lord's orders. A bolt thrower manages to hit the Gyrocopter, damaging it severly.


















Dwarfs turn 2
With the orc army divided, the dwarfs turn their attention to the Black orc's eager unit, slaughtering them with all different kinds of shooting. The Organ gun in the woods suffer a misfire and blows up.


















Orcs turn 3
The Savage boyz finally realize there are beards to pull, and advance. The Night goblins squabble on, and the Black orc lord has to crack some eadz to keep order in his Boyz unit. Rather than getting shot to pieces in the open, he leads the remaining boyz in a charge against the Hammerers. Shortly thereafter he and his unit is stomped into the ground by the nasty dwarfs.

All seems lost, when the Flanking force starts to arrive. Sadly, the Night goblins are very much in the way, and so all of the flankers can't come in at the same time. The trolls move up to threaten the dwarven fortress from another angle (or just draw some fire) The Cold ones also arrive, but their lizards fail their stupidity test, and run up to sniff at the wierd little green guys in funny hats in front of them.


















Dwarfs turn 3
Most shooting is directed at the Savage boys who finally seem to have got their thumbs out of their asses (it's a swedish saying, but you probably get the point). Lots of them die as a grudge rock lands right in the head of their bigboss (yes, he died too).


















Orcs turn 4
The two wolfrider units have sneaked up behind the dwarf lines, and could probably have spread some mischief, but no. One of them squabbles and the other fail a fear test due to some rune or something, and flees off the table. The night gobbos move away to let the Cold one knights past. The trolls fail their stupidity test and stumbles forward a bit. The remaining Savage boyz prepare to fight the Hammerers.


















Dwarfs turn 4
The Savages get charged by the Hammerers, and are chased away. The Iron breakers hold position behind a wall, awaiting the flanking force.


















Orcs turn 5
Well, on the bright side, there are hardly any more animosity tests to make. The trolls charge up the hill towards the gunline while the Cold ones and Boar boyz get ready to make a combined charge against the Iron breakers. The remaining wolfrider unit charges the rear of the shooter unit. The Savage boys fail to rally, and head for the swamp.


















Dwarfs turn 5
Not much happening; the trolls pursuit the quarrelers into one bolt thrower, and the Wolfriders break the other shooters, pursuiting into the flank of the Longbeards. The Hammerers go warmachine hunting.


















Orcs turn 6
Due to bad positioning, the Boar boys can't reach the flank of the Iron breakers, so they charge the Longbeards instead, while the Cold one knights smash into the 'breakers. The Boar boys fail utterly, getting smacked around and run down. Their wolfy friends meet the same fate. The Dark elves kill a couple of tin cans, but fail to break them due to some faggy runes. The trolls pursuit off the table and the Savage boyz fail to rally. The night gobbos finally get to do something, and send two fanatics into the Hammerers. No significant damage is done.


















Dwarfs turn 6
The Cold ones turn and flee. Total massacre win for the stunties. Not a day to be remembered in the Greenskin calendar. Animosity and Stupidity wrecked any and all attempts at doing anything, really. The Flank attack scenario is not really tailor made for Orcs, getting in eachother's way.

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