Deployment - Daemons 1994 pts
The Daemon player chooses the All or nothing event as usual, so he'd better win this battle. The Daemons' and Dark elves' empires now borders to each other, and because of that this will be a 2000 pts battle. From left to right:
- 17 Daemonettes. Led by a Herald with Siren song & Torment blade
- 10 Plaguebearers. Led by a Herald BSB on Palenquin with Standard of Chaos glory
- 17 Daemonettes. Led by a Herald with Siren song & Torment blade
- 6 Flamers
- 3 Bloodcrushers. Icon of Endless war
- Army general; Herald of Tzeentch mounted on a Disc. Master of Sorcery (Lore of Beasts), Spell breaker.
- 5 Seekers of Slaanesh
Deployment - Dark elves 1999 pts
The Dark elves focus on shooting this time, and also field a dragon. The Daemon player hates Black guard more than anything, so they wanted to come as well. The deployment is pretty much a refused flank, but the Daemon units on that side turn out to be fast enough to make that rather pointless. From left to right:
- 1 Reaper bolt thrower
- 14 Warriors. Led by a LVL 2 Sorceress (Chill wind & Black horror) with Sacrificial dagger and a Dispel scroll
- 20 Black guard. Banner of Hag Graf. Led by a Master with the Crimsom death
- 10 Repeater crossbowmen
- Army general; Dreadlord on a Black dragon. Lance, 2xHandbow, Armour of Darkness, Potion of Strength
- 1 Reaper bolt thrower
- 10 Repeater crossbowmen
- 1 Reaper bolt thrower
- 1 Reaper bolt thrower
- 1 Cold one chariot
Daemons turn 1
Everything advances, except for teh general on the Disc, who hides behind the woods from as many Bolt throwers as possible. He tries to cast Beast cowers on the Dwagon, but it gets dispelled.
Dark elves turn 1
The Daemon player forgets to use the Siren song on the Dragon, so it is free to burn some Daemonettes. Five die from its bad breath while Chillwind kills one more. Black horror gets dispelled. A Bolt thrower inflicts a wound on a Bloodcrusher. The Chariot shoots at the Seekers, killing one.
Daemons turn 2
The Bloodcrushers use their extra charge range and manage to reach the Dragon. The D2 Daemonettes also charge it. The Dreadlord issues a challenge to avoid most of the attacks. The Bloodcrusher champion accepts and cuts the elf's head off twice. The Dragon eats the champion shrtly thereafter, but is forced to flee. The Crushers catch it and hack it to pieces.
The Seekers charge the Chariot and inflict two wounds on it, but some of them die in return, and the rest go poof. The Flamers kill 7 Crossbowmen, and the survivors panic and flee.
Dark elves turn 2
The Black guard is affected by the Siren song, and have to charge the D1 Daemonette unit. The elves have the mandatory ASF banner, and since their Initiative is better than the Daemonettes they strike first, killing the Herald, the Champion and a couple more. The elf Master takes a wound in return. Only one Daemonette poofs thanks to the BSB nearby.
Black horror is dispelled once again. The Chariot moves up to threaten the Flamers, while the Bloodcrushers are shot to pieces by all the Bolt throwers. The fleeing Xbowmen fail to rally and runs off the table.
Daemons turn 3
The BSB leads his Plaguebearers into the flank of the Black guard. A couple of casualties on both sides, but no one flees (as is to be expected). Instead of shooting it, the Flamers charge the Chariot. They fail to do any damage and suffer a wound themselves.
Dark elves turn 3
The dreaded Black horror finaly goes off and kills six Daemonettes. The Bolt throwers and Crossbows annihilate the remainins of the unit. The Chariot keep munching through the Flamers.
The Nurgle BSB dies and the Daemonettes seem to have serious trouble wounding the Black guard. The Master goes down at least.
Daemons turn 4
The Black guard continue to do well, and this time all of the Daemonettes and most of the Plaguebearers disappear into the Warp (or wherever they came from. Seattle, maybe). One more Flamer takes a wound from the vicious Chariot. The Flamers have this far failed to hurt the darn thing at all. The Tzeentch general hasn't done much either.
Dark elves turn 4
The Sorceress miscasts while trying to throw a Chill wind on the daemon General. She takes a S10 hit, but no wound is lost. One flamer is killed. A Beast cowers would have been good on that Chariot...
Daemons turn 5
The Chariot finally goes down! But the two remaining Plaguebearers poof. Not much else going on. The Herald of Tzeentch gets dispelled over and over again.
Dark elves turn 5
The Flamers' celebration is cut short by a massive volley of bolts, and they all die.
So... yet another massacre win for the Dark elves. When the Dragon died, things looked pretty good for the Daemons. But the Black guard won the day again, and seem as invincible as ever. And remember, kids, never charge anything with Flamers when you can shoot it!
Dark elves: 2214 Victory points
Daemons: 951 Victory points